Purpose
Event games usually die as soon as the event ends because they depend on local setups, fragile hosting assumptions, or one-off build folders nobody wants to touch again.
Project · active
Lab Week browser shooter with local scoring, pointer-lock controls, and a bright arcade-cabinet presentation.

Event games usually die as soon as the event ends because they depend on local setups, fragile hosting assumptions, or one-off build folders nobody wants to touch again.
Designer and engineer
active
The self-contained browser build preserves the event game and its local score system beyond the original Lab Week installation.
Implementation
The game is a single-page browser shooter with Buzz and Woody player modes, wave encounters, weapon switching, score tracking, and pointer-lock controls.
The source project already builds into a self-contained `dist` directory with assets, vendor runtime, and publish headers. The dossier stays focused on that shipping surface: a browser shooter that can move from local Lab Week build to live site without needing a backend.